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A legal, in-game "Wal-Mart" of virtual goods coming to an MMO near you

Filed under: Business models, Economy, Interviews, MMO industry, Virtual worldsTwo very large names have joined forces to help battle the illegal (and increasingly annoying) digital Black Market that...

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CES 2008: discussion panel on virtual worlds and the "MMO explosion"

Filed under: Events, real-world, MMO industry, Virtual worldsGamasutra has posted a panel discussion covering many different facets of virtual worlds and MMOs in general. The panel consists of several...

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MapleStory reaps over $29 million in U.S. virtual item sales

Filed under: MapleStory, Business models, Economy, MMO industry, News items2007 proved to be a good year for Nexon in the United States, particularly with its free-to-play MapleStory. The Wall Street...

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Final Fantasy XI collectible confers unique in-game ability

Filed under: Fantasy, Final Fantasy XI, News itemsFinal Fantasy XI players who are into collectibles have a new item to lust over. There's a new addition to the Final Fantasy XI Player's Collection,...

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What rights should we have to our virtual goods?

Filed under: Business models, Culture, Economy, Game mechanics, Opinion, Politics, Legal, AcademicAre you aware of your property rights as they pertain to the virtual goods in your favorite MMO? Are...

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Dutch court convicts 2 minors of stealing virtual items

Filed under: Fantasy, Economy, News items, RuneScape, LegalShould the theft of virtual items be punishable by law? This varies from country to country, but today's ruling in a Dutch court emphasizes...

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China's virtual goods taxation sparks price increases and controversy

Filed under: Business models, Culture, Economy, MMO industry, News items, Politics, Legal, Virtual worldsChina's State Administration of Taxation recently imposed a 20 percent income tax rate on...

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Why do people buy virtual goods in MMOs?

Filed under: Culture, MMO industry, Player Housing, Academic, Virtual worldsMassively multiplayer online gamers spend hours -- so many hours -- working towards obtaining virtual gear. Epic armor sets,...

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Statistics point to China's growing significance in MMO industry

Filed under: Culture, MMO industry, LegalWe've been mentioning a bit about some of the regulatory issues in China affecting massively multiplayer online games, particularly as they concern some Western...

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GDC09: Raph Koster kicks off Worlds in Motion Summit

Filed under: Culture, Economy, Events, real-world, MMO industry, Legal, Virtual worlds, Massively Event CoverageGame Developers Conference (GDC) 2009 has begun and Massively is in the trenches to...

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GDC09: Applied RMT Design with GoPets and Live Gamer

Filed under: Business models, Economy, Events, real-world, Game mechanics, MMO industry, Free-to-play, Casual, Massively Event CoverageMassively sat in on a GDC 2009 session this week titled Applied...

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Live Gamer's Andy Schneider on legitimizing RMT in games and virtual worlds

Filed under: Interviews, MMO industry, Virtual worldsMost mentions of real money trading (RMT) in massively multiplayer online games and virtual worlds conjure up images of virtual sweatshops and the...

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The big business of selling virtual goods

Filed under: Business models, MMO industry, Virtual worldsIt doesn't seem like it was that long ago that the entire concept of people spending real money on virtual items and currency was just bizarre....

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MapleStory announces over 92 million users worldwide, 4 year anniversary

Filed under: MapleStory, Business models, Events, in-game, MMO industry, News items, Free-to-play, CasualWe often marvel at the sheer numbers of subscribers and users some MMOs and virtual worlds are...

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A closer look at revenues in free-to-play MMOs

Filed under: Puzzle Pirates, Interviews, MMO industry, MetaPlace, Free-to-play, CasualThe free-to-play business model in the MMO industry is one that lets users play a game for free in hopes that a...

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New legislation in China outlaws gold farming

Filed under: Economy, MMO industry, News items, LegalGold farmers. We know you hate them... We know. And we've mentioned the associated gold spam as being the bane of many MMO players' existence a...

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Sweden extending taxation into the virtual

Filed under: Economy, MMO industry, Legal, Virtual worldsSweden is taking aim at online tax evasion and the estimated five billion Swedish krona (SEK) in annual undeclared income by the country's...

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Survey says: Nearly half of MMO gamers bought virtual stuff

Filed under: Economy, Academic, Virtual worldsOne of the interesting things we at Massively find about statistics and surveys is how people react to surveys and research results about games, virtual...

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Second Life content creators warn about scam site

Filed under: Economy, News items, Second Life, Virtual worlds Numerous Second Life content creators are warning their clientele that the Web-site virtualget.net (which has been apparently been...

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Virtual sales boom, will top $3 billion in five years

Filed under: Business models, MMO industry, News items, Free-to-play, Casual Gamasutra reports on a new study from research firm DFC Intelligence that concludes that sales of virtual goods are on the...

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